The Overlap
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Creating Passionate Users: Usability through fun
I saw a great article from CPU today that really got me thinking about programming. They had a visual aid with two linked circles, one being usability and the other fun. Where they linked was the place we want to be for users. They draw the very obvious conclusion that the more fun something is, the more likely people are to continue doing it. But what I was thinking of is programming. Specifically programming for youth ministry.
Most youth ministires I see use games to create fun during part of their meeting time and then switch to purpose (or the real reason) for the rest of the meeting. I was wondering how much overlap there was and my thoughts were running toward the not much end of things. Not everything in the church has to be fun, but I wonder why it is so hard to overlap the two.
Shouldn’t professional guys be able to find a way to help teens see how it if fun to get together with others and interact with God and his word?
CPU also makes a point about the difference between fun and funny. Youth ministry has developed a model of being funny during purpose times, which is a bit more fun, but it isn’t the involvement of the kids in the fun like the original idea. Better than just entertaining kids and being funny, we ought to be involving them in the fun of ministry. I love developing a message series and programming. So do a lot of my youth. Involving them in that helps them experience that fun. There are some things I hate doing that others do and would consider fun like developing games.
The point is, we need to evaluate our overlap and maximize as much of that time as possible. I think that is the beginning of the “Long Tail” in ministry where teens continue in their faith even after youth group.

3 Comments
Kim / 22 Jul 2006 / 3:56 AM
hash / 22 Jul 2006 / 7:32 PM
Paul / 22 Jul 2006 / 7:36 PM